InitializeEvent <T>
Hierarchy
- GameEvent<T>
- InitializeEvent
Index
Constructors
constructor
Type parameters
- T: OnInitialize = Entity<any>
Parameters
engine: Engine
The reference to the current engine
self: T
Returns InitializeEvent<T>
Properties
publicengine
The reference to the current engine
publicinheritedother
Other target object for this event
publicself
publicinheritedtarget
Target object for this event.
Accessors
publicinheritedbubbles
If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.
Returns boolean
Parameters
value: boolean
Returns void
Methods
publicinheritedstopPropagation
Prevents event from bubbling
Returns void
Event thrown on an Actor, Scene, and Engine only once before the first update call