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GameStartEvent

The 'start' event is emitted on engine when has started and is ready for interaction.

Hierarchy

Index

Constructors

Properties

Accessors

Methods

Constructors

constructor

Properties

publicinheritedother

other: Engine<any> | null = null

Other target object for this event

publicself

self: Engine

publicinheritedtarget

target: Engine

Target object for this event.

Accessors

publicinheritedbubbles

  • get bubbles(): boolean
  • set bubbles(value: boolean): void
  • If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.


    Returns boolean

  • Parameters

    • value: boolean

    Returns void

Methods

publicinheritedstopPropagation

  • stopPropagation(): void
  • Prevents event from bubbling


    Returns void