CollisionStartEvent <T>
Hierarchy
- GameEvent<T>
- CollisionStartEvent
Index
Constructors
constructor
Type parameters
Parameters
self: T
other: T
side: Side
contact: CollisionContact
Returns CollisionStartEvent<T>
Properties
publiccontact
publicinheritedother
publicself
publicside
publicinheritedtarget
Target object for this event.
Accessors
publicinheritedbubbles
If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.
Returns boolean
Parameters
value: boolean
Returns void
Methods
publicinheritedstopPropagation
Prevents event from bubbling
Returns void
Event thrown the first time an
actorcollides with another, after an actor is in contact normal collision events are fired.