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KillEvent

The 'kill' event is emitted on actors when it is killed. The target is the actor that was killed.

Hierarchy

Index

Constructors

Properties

Accessors

Methods

Constructors

constructor

Properties

publicinheritedother

other: Entity<any> | null = null

Other target object for this event

publicself

self: Entity

publicinheritedtarget

target: Entity

Target object for this event.

Accessors

publicinheritedbubbles

  • get bubbles(): boolean
  • set bubbles(value: boolean): void
  • If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.


    Returns boolean

  • Parameters

    • value: boolean

    Returns void

Methods

publicinheritedstopPropagation

  • stopPropagation(): void
  • Prevents event from bubbling


    Returns void