PostDrawEvent
Hierarchy
Index
Constructors
constructor
Parameters
ctx: ExcaliburGraphicsContext
elapsed: number
self: Engine<any> | Entity<any> | Scene<unknown> | TileMap
Returns PostDrawEvent
Properties
publicctx
publicelapsed
publicinheritedother
Other target object for this event
publicself
publicinheritedtarget
Target object for this event.
Accessors
publicinheritedbubbles
If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.
Returns boolean
Parameters
value: boolean
Returns void
Methods
publicinheritedstopPropagation
Prevents event from bubbling
Returns void
The 'postdraw' event is emitted on actors, scenes, and engine after drawing finishes. Actors' postdraw happens inside their graphics transform so that all drawing takes place with the actor as the origin.