PreUpdateEvent <T>
Hierarchy
- GameEvent<T>
- PreUpdateEvent
Index
Constructors
constructor
Type parameters
- T: OnPreUpdate = Entity<any>
Parameters
engine: Engine
elapsed: number
self: T
Returns PreUpdateEvent<T>
Properties
publicelapsed
publicengine
publicinheritedother
Other target object for this event
publicself
publicinheritedtarget
Target object for this event.
Accessors
publicinheritedbubbles
If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.
Returns boolean
Parameters
value: boolean
Returns void
Methods
publicinheritedstopPropagation
Prevents event from bubbling
Returns void
The 'preupdate' event is emitted on actors, scenes, camera, and engine before the update starts.